Raid
Wrath of the Tiki Chief
Requires level 80 · 24 waves
The Tiki Chief
- Enrageramps to +60% damage the longer the fight drags
- Ignitesets its victim burning for ten seconds
- Tomb Cursehexes your tank into a stun
Exilium is a free browser-based idle RPG. Train 14 skills, shape your build across eight mastery trees, hunt 133 monsters across the open world, dungeons and raids, band together in a guild, and trade with other players—even while you're offline.
Explore 11 regions and 94 open-world monsters on one illustrated world map—from the humble Chicken to the level-357 Oblivion Herald. Scout each region, choose melee, ranged, or magic, and target enemy weaknesses.
Scout a region ↗
Combat runs itself, but the build is yours. Spend mastery points across eight talent trees and mix paths into your own archetype—a Warfare/Spirituality bruiser, a Spellcraft/Chivalry battlemage, or something entirely new.
Raw, escalating melee force that crushes the front line.
A spinning sweep that strikes every enemy on the field at once.
Precision shots and volleys that punish from afar.
Loose an unending volley — arrows keep falling on every enemy for a while.
Bend fire, frost, and lightning to your will.
A bolt that arcs from its target to strike nearby enemies too.
Turn defense into offense with abilities that never miss.
Wreathe yourself in holy fire that sears every enemy — fueled by your protection, and it never misses.
Buffs, sustain, and debuffs that strengthen any build.
Bind yourself in spirit-chains so your single-target abilities arc to a second enemy.
Explosives that stun, burn, and level a whole horde at once.
A cataclysmic blast that hits every enemy at once, then sets off every burn on them for all its remaining damage in one go.
Nature's renewal that mends, shields and raises the fallen — and blights the enemy.
Revive a fallen ally at a third of their health, and restore a chunk of every living member's health.
Songs that quicken and ward your allies, cripple your enemies, and shatter a whole pack.
A deafening blast that hits every enemy, stuns them all, and leaves them more vulnerable to everything after.
Dungeons and group Raids sit above everything else on the map. Each is a ladder of monsters found nowhere else, a boss at the top, and a completion chest holding best-in-slot gear that drops nowhere else. The level gate is a floor, not a promise.
Raid
Dungeon
Dungeon
Gear drops in six rarities, each with its own number of stat rolls. Rarer items offer more ways to strengthen your build—and command more value on the market.
Drink deep, heal slow.
No level requirement · Sells for 6,000 coins
P = primary rolls (from 5 core attributes) · S = secondary rolls (from 18 combat stats). Uniques roll an extra one of each.
Set an activity and it keeps running after you close the tab—you come back to banked XP, loot, and levels. Even farming grows on real-world timers while the game is closed.
Bank XP and loot while you're away. Upgrades extend your offline window to 48 hours.
Line up to five activities, each with its own repetitions, and your character works through the whole queue unattended.
Earn achievements through skilling and combat, then display any title you've unlocked—from Archmage to Master Angler.
Train 14 skills, from Woodcutting to Thieving.
Trade in a true order-book marketplace. Players set buy and sell offers, prices move with supply and demand, and a 2% tax helps control inflation.
Trade materials, rolled gear, and rare uniques on an open order book. List, undercut, or flip your way through a player-driven metagame.
Coin sinks, item sinks, market taxes, and capped supply help gold retain its value and rare loot stay worth chasing.
Every ore, bar, and blade on the market was gathered or forged by another exile. No NPC shops feed the economy.
Begin with nothing. What your exile becomes is up to you.